Back when I was in my last year of school I came up with this design for an old disgruntled cowboy who has seen a few too many winters. As I'm trying to get into digital painting a little bit more I thought it would be fun to give him a try. Over all I kind of screwed up my layering, and worked mainly with the cowboy first, neglecting the background until later. I wasn't too pleased with how the background and Cowboy came together. To me it feels too disconnected. Next time I'll think about doing the BG colour first, or, working the background and figure at the same time for more of a unified look. Hope you enjoy the paintings!
I've been playing around with the designs of some fun little monster characters for the past little while, and decided that I would have a go at drawing and colouring them in photoshop. I was happy with how the characters turned out, except for the guy standing on the ring with the cigar. I like his design, but I forgot to give him a twist so his pelvis is facing more towards the ring. Not only do I feel like that would have made his pose a lot more dynamic, but it would also make a lot more sense with how his feet are planted on the mat. I guess I'll have to be more careful with my next one. Hope you enjoy the drawings!
While I was reading the Illiad, I couldn't help but draw some of the characters from the book. I really enjoyed how descriptive the book could be at times and was surprised at the detail they went into for some of the injuries that occurred during the battles. I haven't finished the book yet, but one of these days I'll get around to it. Enjoy the drawings!
So I've finally gotten Maya on my computer and thought I'd warm up with a walk cycle. I found a bunch of rigs online, but decided to use this Robot that was rigged by Hong Zhi Hao for my animation. I had a fun time working in 3-D again, and although the Robot doesn't have a toe bend or toe roll control, I thought I would plough ahead anyway and have fun with the walk. I've recently finished reading Eric Goldberg's book, which I highly recommend picking up, and listening to one of his interviews from Animation Mentor, and was really inspired by his ideas about putting some nice character into a walk. I really wanted to capture a nice attitude in this Robots walk, and tried to make him feel like a bit of a tough guy, stomping around. I hope you enjoy the animation!
This view didn't turn out quite as well as I wanted it to. I had seen the playblasts and in them, it didn't look like the front foot was moving around that much while it was on the ground. I may go back and finish it, but I'm more excited about starting up my next maya project/
When I was in second year, I was assigned the project to create a tonal study of a layout that would tell a story. The third image from the top was my finished assignment, and I had an absolute blast creating it, and designing my Ogre for the image. Off and on I'll come back to the image, and play around with the Ogres design, or, in the case of the first two images, play around with the battle that would take place between the Ogre, and the warriors charging in to fight him. I've scaled the Ogre down a little since the first images, but still think it would be a lot of fun, and a good challenge to animate. Hopefully when I find some time. Enjoy the drawings!
Animator specializing in Maya, Flash, Toon Boom, Classical and Stop Motion animation. I love Designing, Illustrating, Storyboarding, and Creating awesome fun images.
All Artwork Copyright Chris Cherkas